Vampire: The Masquerade - Bloodlines - Music
0:00 — Main Theme
3:23 — Santa Monica Theme
8:28 — Creepy Ambience 1
10:46 — [Unused] Festival
18:10 — [Unused] Selfless Doubt
23:33 — Disturbed and Twisted
28:02 — Disturbed and Twisted Combat
30:22 — General Combat
32:40 — [Unused] Clean
35:54 — [Unused] Edward’s Theme
41:28 — [Unused] The LaCroix Dream
44:27 — Downtown Theme
48:52 — Creepy Ambience 2
52:49 — [Unused] Innocence Once Lost
56:26 — [Unused] Dreamscape 2
1:03:47 — [Unused] Time Eternal
1:07:36 — [Unused] Downtown Theme Alternative
1:13:20 — Dangerous Places
1:17:36 — Dangerous Places Combat
1:20:42 — [Unused] This World Then The Next
1:25:05 — Hollywood Theme
1:30:45 — Creepy Ambience 3
1:34:17 — Luckee Star
1:35:32 — [Unused] Vesuvius Alternative
1:39:25 — Vesuvius
1:41:21 — [Unused] Dreamscape 1
1:48:51 — [Unused] Hollywood Exploration
1:51:16 — [Unused] Poinsettia
1:57:03 — [Unused] Hollywood Theme Alternative
2:00:19 — Chinatown Theme
2:06:30 — Creepy Ambience Combat
2:08:50 — Dark Asia
2:12:39 — Dark Asia Combat
2:15:08 — China Boss Battle
2:17:14 — [Unused] Tikal Jungle
2:21:38 — Moldy Old World
2:24:21 — The Crypt
2:26:40 — The Crypt Combat
2:29:04 — [Unused] Open Season
2:33:15 — [Unused] To Live Forever
2:38:30 — Mission Impossible
2:43:31 — Mission Impossible Combat
2:46:25 — [Unused] All That Could Ever Be
2:52:57 — [Unused] Come Around
Composed by Rik Schaffer.
Sound effects and design by Jason Freedman and Rik Schaffer.
Tracks marked [Unused] were restored by the Unofficial Patch, a community project led by Wesp5, and something that is being developed to this very day, almost fifteen years after the original game was released. More information can be found here:
vtmb.fandom.com/wiki/Unofficial_Patch
www.moddb.com/mods/vtmb-unofficial-patch
The tracklist itself loosely follows the order in which you can hear the music by playing through the game yourself, with only minor alterations (partially because of the nonlinear nature of the game, and also because of the changes in the Unofficial Patch). The visuals are tied to the audio in a similar manner.
Speaking of visuals, I wanted to make the beginning of the video a bit more dynamic so I edited a couple of in-game cutscenes (which is all of them, even after all the restoration efforts made by the community over the years) together with little pieces of gameplay to add to the beat of the main theme. Looks kinda amateurish, but I still like it, considering the limitations. And the last video segment is just the beginning of the credit sequence because I literally ran out of interesting or scenic places to show.
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