I wanted to make something huge and intense for the new live show, so I went for a project attempting to visualise the infinite and its links to us in our everyday lives. For every chapter of the story I found a different technique to approach it, in this case, the simple idea of repetition. Apply it, and we have a form of infinity. This was also a natural fit for my music, where I had a nice excuse to push the repetitive boat out even more than usual. I kept it very stripped back to focus on the idea, with slow evolution and occasional variants to maintain some melodic engagement.
Visually, I was lucky to get to work with one of my favourite artists, Kevin McGlouglin, where we told the human side of the story, our endless pursuit of growth and «progress», our duplication of built form and expanding cities, looking to an unbounded future of urban sprawl. It was an audio-visualisation encompassing the project title «Yearning for the Infinite». But despite our society-endangering issues around human consumption and sustainability, it wasnt supposed to be a doom scenario. We tried that musically and it didnt seem to fit. There was a back and forth on the ideas and their musical and visual representation, and what worked was something that for me seems more focused on the worth of our endless striving than its possible role in our downfall.
— — — KEVIN MCGLOUGHLIN:
Repetition is an attempt to convey the importance of our endless endeavours toward human development and growth amidst a chaotic and disorienting landscape.
The struggle for a fruitful future is challenging with the distractions of everyday life alongside its ever-growing technological advancements.
The hope is for humanity to strive through all of this in a meaningful and positive way.
For the ‘One Hundred Billion Sparks’ album project I want to tell a story of our one hundred billion sparking neurones, and the magic which they create: our minds. Early in the story I aimed for the “nuts and bolts” of the processes involved, but not in the sense of showing a neuroscience lecture, I want to find the artistry and beauty of the natural processes involved. Those are what make the richest visuals for my videos and live shows.
Following this reasoning, one idea which came along, was to visualise a “Turing-complete” machine, which is a computer that is capable of performing any computation. This means the design of the computer is versatile enough to allow for any logical operation, within the constraints of the sorts of logical operations our usual computers can do. David Deutsch, amongst others, makes a convincing argument that human brains must also be universal computers in this sense, in his interesting new book ‘The Beginning of Infinity’. So I have some rough grounds at least, for making this link between brains and computers for the purpose of trying to get some hint of the visual essence of thought.
The interesting aesthetic link comes in via the work of Stephen Wolfram, from his 2002 book, ‘A New Kind of Science’, where he shows that simple “cellular automata” models, growing blocks of binary colour following simple rules, can create rich behaviours in their growth patterns, and even yield a system capable of Turing-completeness. Following a systematic exploration of the simplest possible rules governing cell duplication, Rule 110 is the first rule which displays Turing-completeness (https://web.archive.org/web/20160528014857/http://www.complex-systems.com/pdf/15-1-1.pdf), and is the simplest visual system that I know of which embodies this attribute.
The really interesting thing is that Rule 110 also displays a very particular visual aesthetic, that of a combination of order and chaos, never totally predictable or totally random. For me, that potential artistic/aesthetic link to universal thought is pretty amazing, and it’s also an aesthetic/property which appears in many other important places in nature (for example maxcooper.net/the-nature-of-nature), as well as being one of the main principles of my approach to music, where a healthy dose of disorder is always important.
After settling on this visual form for the project, I needed to create a piece of music which suited the retro blocky nature, which is something akin to Tetris. My immediate thought was big gated reverb snares and powerful classic synths. It had to be bold and clean in one the large scale, but also full of generative unpredictability. It all fit nicely with what I like to do anyway, and just pushed me in a slightly more poppy direction than anything else on the album. The initial focused time was spent finding the killer chord sequence and bold patch, then setting up a generative seething chaos of synthesis with plenty of random waveforms and modulations, then a long time on the arrangement detailing with more than 100 layers of sounds. I finally added a vocal from Wilderthorn, which I chopped into destruction, just there to add a little hint of humanity in amongst the computation.
The final step in the process was to chat to the great visual artist, Raven Kwok, about the ideas and what I would like from the video. I was really happy when Raven showed me that he wasn’t just going to make an artistic interpretation of Rule 110, but had actually built his own version of the real system! So the video shows an authentic pattern-generation of Rule 110, where we can see moments of repetition and pattern, but never in perpetuity, it always returns to disorder. The colours and 3-dimensional explorations are Raven’s extension of the basic system.
I still find it counter-intuitive that a simple deterministic system like this can yield undecidability in the content of its output, and I find it inspiring that this property relates to universal computation. It seems to me, at least, like the finest artistry. That’s why I wanted to include this story in my project. Perhaps those of you who are computer scientists will see that it must be so and that it is a trivial connection, if so, you’ll have to explain that to me some time!
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